
Press Kit
Clairvoyage: The Lighthouse
Everything you need to cover Clairvoyage: The Lighthouse. Fact sheet, descriptions, key art, screenshots, and a downloadable asset pack.
Quick Facts
- Title
- Clairvoyage: The Lighthouse
- Developer
- Volpe Software (Niilo Luhtanen, Solo Developer)
- Platforms
- Steam (PC)
- Release Date
- 2026
- Price
- Under $10 / €10
- Genre
- Short Time-Loop Horror Puzzle
- Play Time
- 1–3 hours
- Languages
- English + Localized to French, Italian, German, Spanish, Portugese, Japanese, Simplified Chinese, Korean, Russian
About the Game
You wake up on a stormy island at night to find the lighthouse dark. A ship is heading for the rocks. The previous lighthouse keeper is gone, leaving behind journals, notes, and the responsibility of the island to you.
But the night refuses to end. Mysterious beings have taken control of the island and time itself, forcing you to relive the nightmare until you complete your mission.
Explore the island with only your lantern, uncover the truth behind the keeper’s disappearance, and restore the lighthouse before time runs out. Use physics-based interactions to carry objects, operate mechanisms, solve puzzles, and find a way to break the endless loop.
Features
- Time-loop horror puzzle
- Short film inspired experience designed to be finished in one sitting.
- Pick up, carry, and manipulate objects with physics-based interaction.
- 10-minute time loop where each run reveals a little more of the island's secrets.
- Horror experience built on atmosphere, psychological dread, and a threat that hunts you in the dark.
Trailer
Watch on YouTube ↗Key Art & Logo


Screenshots




About the Developer
Volpe Software is a solo indie game studio founded in Helsinki, Finland, by Niilo Luhtanen. He has a background in film and television, and made the jump to game development in early 2025, hoping to bring the passion for films to video games.
Clairvoyage: The Lighthouse is the first PC title from the developer. The goal of the game for the developer is to immerse the player into the game scene with strong visual hooks, like a ship approaching an unlit lighthouse, and keep the interest and momentum up until the clear goal has been reached.
The game experiments with a short-form style, where immersion and storytelling are fast paced and easy to jump into. It’s tailored for players who don’t have a lot of spare time and would prefer a one-sitting experience with no long commitment.
Need Something Else?
Reach out for interview requests, review keys, or additional assets.
niilo@volpesoftware.com →